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Rules added to the sequence of play
These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those belong to no rulebook, but are indexed here for convenience. Rules taking place when scenes begin and end can be found in the Scenes index.
ready natural weapons if no other weapon readied rule name unlist when the current node is not the null-node node continuation rule name unlist when the current node is not the null-node and the current node is open and the node-timer < 1 node-switching rule name unlist when the not-suggest boolean is false when the not-suggest boolean is false when the fever boolean has been false for exactly two turns when the medicine given boolean has been true for exactly three turns reset protocol rule name unlist (if the noun is a thing and the noun is ambiguously plural, notice the plurality of the noun; ...) | ||||
There are no rules in this rulebook. | ||||
Events with no specific time
At the time when the node switches
At the time when the topic list displays